Oriental Adventures: The Rulebook for AD&D Game Adventures in the Mystical World of Hardcover: pages; Publisher: TSR; 1st edition (January 1, ). Another of my old sheets I’ve dug up. Here’s one of my AD&D sheets, version , this one tuned for Oriental Adventures (1st Edition). I believe. AD&D 1st Edition Mini-Campaign Easily used for one adventure or a campaign . .. Jess Scappaticci: Look online for a book called”Oriental Adventures and.

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Home Recent Additions Welcome Wiki. Dragonlance Forgotten Realms Greyhawk Ravenloft. Gary Gygax intended to incorporate the material from Oriental Adventures into revised versions of the Players Handbook and Dungeon Masters Guide[6] but left TSR shortly after announcing the project.

The monk appears in Player’s Handbook 3. Foremost, this list looks like the listings that one may find in a phonebook today when looking for martial arts classes not exactly good medieval fantasy material here. Wizards of the Coast did not release a new edition of Oriental Adventures for 4th edition. Karakuri Ningyo are life-sized dolls that were often mechanical automata used as mobile theater events for festival parades that often depicted a life-sized woman performing the tea ceremony using a whalebone spring to power the movements.

Mad Irishman’s AD&D 1st Edition (Oriental Adventures) Character Sheet 2.1

I agree, and it’s very unique and specific information that fits with the oriental genre. Well if you do ignore the sci-fi bits, the sci-fi setting I’m publishing with this concept and story idea Alternate presentation of sumo wrestlers for. Bunraku is Japanese puppet adventurws that in some ways was the precursor for Kabuki theater.

Treasures of the Orient Dragon Issue – Oct You may also like. Polyhedron Issue 36 – Vol 7, No 3.

A number of the adentures from the Oriental Adventures setting, such as the oni, were included in the Monster Manual. Vintage Dungeons and Dragons. Pages to import images to Wikidata. Eldritch Wizardry Supplement IV: The other day I was researching Adfentures doll-making, and the reason for that is that I recall a Ravenloft module featuring a doll-maker and murderous dolls featured, and was giving thoughts of either creating a module or at least a bestiary inclusion that involved Japanese dolls for my Kaidan 2.


Bazaar of the Bizarre: Best Selling in Player’s Handbooks See editio. The group was able to grab the eight handed mirror from the clutches of an evil minor lich and its bone naga minions Newer Post Older Post Home.

Some of the Chinese words in the book are so illegible that I can barely see where the author got them, though! Arrows of the East Dragon Issue – Jun This item may be a floor model or store return that has been used.

The worst, of course, is “Kung Fu” – “kung fu” in the incorrect English sense is but an all-encompassing category containing all of the many thousands of styles of fighting that were and are practiced in China long ago and today. Hard Cover – 2nd Printing. Random Attribute Generation during Character Creation.

It seems that the author also weakened Chinese wd&d the three-piece rod does less damage than a Occidental quarterstaff, for example while elevating Japanese weapons such as the katana compared to a long sword. Expanded archery for Oriental Adventures. Other than that, it’s not really much worth except for people who want to play “those cool ninjas! China also has a huge repository of mythology that could be a great resource for a revised Oriental Adventures – not to mention a great variety of weapons and armor that would be interesting to have in a campaign as well, from exploding bamboo tubes to mountain pattern armor to strange multi-bladed martial arts weapons.

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Mad Irishman’s AD&D 1st Edition (Oriental Adventures) Character Sheet

From the back cover: They are deadly in combat, but cannot use magical weaponry because it detracts from the appreciation of their skill”. Wake of the Ravager Dark Sun Online: There’s Bound To Be Another!


Class Based Pilot, Wizard, Scientist, etc. One final gripe I had with the book was that the four “Common Martial Arts Styles” that were described were One of the general 2E supplements, though – the Complete Ninja’s Handbook – did well for adapting and re-introducing quite a bit of the “Oriental-style” rules and mechanics from Oriental Adventures. Can anyone tell me where are the entry-level modules for OA 1st Ed? Some things I didn’t like that much: From Oriental Adventures to Western campaigns: And an alternate view of the mightiest unarmed fighter of all.

As for 2nd edition, there was a Kara-Tur boxed set and six or seven adventure modules released. Unfortunately, Oriental Adventures probably should have been renamed “Japanese Adventures” since the work seemed to concentrate on only the Japan part ofthe Orient – note that of the 8 brand-new classes, only 1 was not from obviously Japanese sources the Wu-Jen. These new classes had powerful abilities but very high ability requirements as well – basically, rolling up a samurai was as hard as or harder than rolling up a monk or paladin.

The research proved to be creepier than I expected inspiring ideas that have yet to coalesce into something usable yet. It looks like fun. This was very interesting to read. Views Read Edit View history. Thought I’d post this over from the Traveller boards Retrieved from ” https: Tags separate by space: I can’t think of anything else

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