BEGUILER SPELL SHEET PDF

Beguiler. Beguiler Spells. 0-Level Beguiler Spells. Div. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. 0 Level. Dancing Lights: Creates torches or other lights. Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic. Back to Top.: ethereal jaunt, greater arcane sight, mass hold person,. mass invisibility, phase door, power word blind, project image,. spell turning.

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In outdoor settings, it does literally nothing. Secondly, it hits anything that could be hit by a mind-affecting spell, not just humanoids. That means you can easily make a fake wall to hide behind or a rock to hide under or really whatever you want.

Beguiler spell sheet A quick google search led me to this: Spell Turning — Potentially really nice, though it can easily be wasted if you get unlucky.

Index of Spells by Class – Beguiler

However, this spell could just as easily do nothing between the chance for a save and the chance for spell resistance. Undetectable Alignment — This spell has very narrow use outside of dumb shenanigans. Subjects take -2 on attack rolls, damage rolls, saves, and checks.

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Its effects are mostly noticeable against casters, as it can make their spells inaccessible. Originally Posted by Amphetryon. As arcane beguilwrbut also reveals magic effects on creatures and objects.

SRD – Beguiler Spell List

Glibness — This spell is ridiculous in roleplay. Subjects Int and Cha drop to 1. Mind Sheft — Really damn good, not least because the 24 hour duration. Makes one person your friend.

Subject moves normally despite impediments. Greater Invisibility — The version of invisibility that your melee allies care about. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. Click here to splel contents of this page. Makes monster believe it is your ally. Demand — Potentially pretty great. Fascinates 2d4 HD of creatures.

Beguiler spell sheet

sgeet Greater Arcane Sight — The quickest way to know exactly what you are dealing with in terms of buffs and debuffs. Unfortunately, most spellcasters will be at or above you level, which makes your chances of success less than stellar. This spell needs to be plan A before anyone draws a weapon, because if you succeed you could easily have a bonus party member.

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Beguilers are proficient with light armor, but not with shields. Notify me of new comments via email. Only really need to list special equipment that has synergy or class-specific use. Arcane Sight — Deluxe Detect Magic.

Feeblemind — This spell would be nice, but the things that it utterly destroys are all going to have the best chance of saving against it, although the spell makes up for this somewhat by giving arcane casters a penalty on the save.

Twisting colors confuse, stun, or render unconscious. It has a great range and a decent spread, and the effect is basically as good as Invisibility cast on your whole party. Moment of Prescience — A very nice bonus to exactly one roll. Completely invalidates Open Lock as a skill.

Dancing Lights — Beguiler’s version of Light.

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