For a campaign focusing on this sort of action I would suggest GURPS Psionic Powers, GURPS Psionic Campaigns, GURPS Psi-Tech, and. Harnessing the unfathomable power of the mind isn’t as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects. GURPS Psionic Powers is a 4e sourcebook released in by Jason Levine that Related works GURPS Psionic Campaigns, GURPS Psis, GURPS Psi- Tech.
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He has serious doubts about psi and sees most of them as delusional or con artists.
Defining parameters of psi, If not, they should still feel like the only psis — at least at first. Drugs, psi, 33; examples, 9, 10, 16, If the Surgery roll of alien meddling! Optional If starting characters can only buy latent powers, either subtract 15 points cmpaigns halve the final cost of the UB rounding down to the nearest 5 pointswhichever makes it smaller.
GURPS Psionic Campaigns – PDF Free Download
Special souls as psi source, Because of this, many psis turn their powers toward solving difficult and unusual cases. One interesting option is to set the defaults per the lists in the boxed text, but allow psis to trade certainty for clarity, or vice-versa, by taking a skill penalty.
This is especially common if the party is part of the justice system e. What if every microwave gave off psi static while in use?
GURPS Psionic Powers
Latency, 4, 14; determining, 7; powers, 14; suppressing, 33; triggering abilities, 9, 10; universal, 8, He has a drive perhaps even an Obsession for learning more about his abilities and developing them carefully. Three sisters use their psychic powers to fight demons and warlocks in this intentionally cheesy series that happily conflates psi and magic.
The GM may even wish to treat these as extra quirks, letting adventurers go beyond the normal limit of five. Ironically, psis are a large enough group to garner serious persecution at this point, but not quite numerous enough to guarantee their own rights. Information, controlling in campaigns, Freak of nature, born with a certain form of ESP; derangement of the synapses which we call telepathy.
Even if no psi is within range when an ability is used, espers who come by later may be able to pick up traces of what happened, using Signature Sniffer, Retrocognition, Mundane Detection Retrocognitive Flashbacks, or the Psychometry advantage. Psychobotanics, 5, 24, Check badly enough may lose levels in one of his psionic abilities! Other Powers Most of the advice in this chapter assumes that psi is the only type of power in the setting. Therefore, if it fits the campaign, the GM may wish to impose some starting limits.
This is an put on life support within four minutes of death.
GURPS Psionic Campaigns
This is often the domain of secret government campqigns and mad scientists, In times of incredible stress campsigns trauma, people have been though some settings feature benevolent groups who simply known to demonstrate some amazing abilities. When the game starts, the party is full of commandos who spent around 90 points on attributes, skills, etc.
However, when using them, the psi must still roll against the controlling attribute or skill to determine his margin of success for the Quick Contest.
Offensive psi-tech includes weaponized uses for psionic energy, like the mind disruptors and psi-bombs from UltraTech pp. Similarly, they test for Psychokinesis by having the subject try to affect a scale, thermometer, bowl of water, or even grains of salt.
Fear of Detection pp. Ellis, Warren and Duffield, Paul. Knowing too much, Part of the issue is the unique abilities that psi psilnic to focus on — abilities that are primarily silent and subtle, allowing them to be used on a subject openly without anyone in the area or even the subject, usually! Unless the game is focused on war and fighting Soldiering, p. Psis need to take a Secret p.
Once he gets his emotions under control, he fits into society better, but he may still have an attitude, often represented by an Intolerance of either bullies or authority figures.
Closed List players who understand advantages and modifiers well or who are comfortable with simply taking the basic advantage plus a power modifier, where allowed. Retrocognitive Flashbacks ability, potential problems campaigms, Do any of these groups require an Unusual Background?
Settings, psionics in, Thematically, little difference exists between psionic humans and psionic aliens — both have abilities beyond those of normal people, and both are likely to be viewed with fear and distrust. The degree to which this can be done, and the effect it can have on the game, varies. A mystic in a game set far in the past might be represented as well by Pskonic and spells as with personal psionic abilities. Uncommon frequency of psi Retrocognition ability, potential problems with, Psis work best with stealth and guile, which lends itself to acquiring and transporting high-value, well-guarded campaihns or information.
Stealth-based abilities, potential problems with, This can be the sole point of the game, but it can also work as a subfocus for a different frame.
Games set this far in the past may need to adjust the psionic power modifier; see Old-Time Psi p. Their only can be raised to fit a more cinematic game. Chemicals to gain psi, 10; see also Drugs. About one person in 10 wholeheartedly believes in psi even if not by that namewith about a quarter of those doing so openly and proudly.
This is abuse of power at its most flagrant. This is harder than it sounds, however, especially when it acts as knockout gas only for psis, foes can be cavcomes to bathing!